Open ArmoredFuzzball opened 6 months ago
Armor accents should be playing. Only step related sounds affected by presence footstep is watery step, walking on leaves, and moving through brush. The footstep sounds the mod plays is very small and should not be overriding anything presence footsteps is doing.
Which MC version and loader are you using?
Yeah - I don't think I can work around this without making my life complicated or breaking PF. Basically, to suppress the normal footstep sound processing in Minecraft PF will fudge a data value to be artificially large. Because of this, the logic my footstep accent logic taps into will be bypassed.
Sorry I was asleep. I'm using 1.20.2 (technically unsupported I know) with your 1.20.1 version of the mod, with fabric loader version 15.3. I figured this may be a significant change that isn't worth it, so thanks anyway for looking into it.
Guess I should take this to PF and see if they can make their mod more compatible
You could, but I don't think there is anything they can do. I did the same thing with my footstep sound acoustics way back when. It's a non-complex way to make Minecraft not play footstep sounds for an entity. Modern Minecraft things are more complicated which makes it the best way.
I see, thanks for the info then. Feel free to close this.
I'll leave open for now. Something may occur to me.
With the current Dynamic Surroundings version, if you install Presence Footsteps too, armor rattling noises when walking are gone, even with the footstep accents enabled (I assume because they all get deactivated internally). Presence Footsteps has no such armor noises, so it would be cool if they still worked!
EDIT: Actually, after restarting my game, now Dynamic Surrounding's footstep accents are entirely overriding Presence Footsteps. It would be cool if I could run PF with DS armor noises (and none of the other footstep noises) somehow.