OreCruncher / DynamicSurroundingsHuds

The HUD features originally from Dynamic Surroundings
MIT License
2 stars 1 forks source link

Light levels acting strange #5

Open ghost opened 5 years ago

ghost commented 5 years ago

Mod Version: 3.4.10.6 Forge Version: 2800

Link to crash log (if applicable): n/a Description: Light values are only showing up on a block if there is no direct path between it and the sky. This only happens during the day, at night it's fine. I have checked the config and cannot find anything that would cause this behavior.

##########################################################################################################
# lightlevel
#--------------------------------------------------------------------------------------------------------#
# Options for configuring Light Level HUD
##########################################################################################################

lightlevel {
    # Range from player to analyze light levels [range: 16 ~ 32, default: 24]
    I:"Block Range"=24

    # Light level at which mobs can spawn [range: 0 ~ 15, default: 7]
    I:"Mob Spawn Threshold"=7

    # 0: Block Light, 1: Block Light + Sky Light [range: 0 ~ 1, default: 0]
    I:"Display Mode"=0

    # Hide light level information for blocks that are considered safe [default: false]
    B:"Hide Safe"=false

    # Indicate current light levels that will change at night which could result in mob spawns [default: true]
    B:"Indicate Caution"=true

    # Color set: 0 bright, 1 dark [range: 0 ~ 1, default: 1]
    I:"Color Set"=1
}
OreCruncher commented 4 years ago

I haven't been able to duplicate. Not sure what it could be.