OreCruncher / SoundControl

Mod for controlling sounds in Minecraft 1.14.4+
GNU General Public License v3.0
5 stars 4 forks source link

Chest Muffling #8

Open juleklO opened 4 years ago

juleklO commented 4 years ago

Mod Version: 1.14.4 Forge Pre-relese (1.14.4-0.1.0.0) The version that is installed in your pack.

Forge Version: 1.14.4-28.2.1 The actual Forge version - "latest" does not count.

Link to client log: https://pastebin.com/aqaTXvF9 Even of there is a crash log, the client log can provide the necessary context for why the exception occured. You can use a service like pastebin or hastebin to upload the log, and paste the link here. The log file is called latest.txt and can be found in your logs folder.

Link to crash log: NO CRASH OCCURED The callstacks in the log will help pinpoint the actors involved in the crash and give a developer a pointer in the code where to start looking at the problem. You can use a service like pastebin or hastebin to upload the log, and paste the link here.

Description:

I've installed your pre-released files for the mod for 1.14.4, everything works fine until you open a chest, the games tries to muffle the sounds to simulate the chest insides (at least that's how I see this) but when you exit the chest the muffling doesn't go away. Whould be nice to see this repaired before the official 1.14.4 or 1.15.x release.

It was all done on a fresh MC install.

Description of the problem. In the case of crashes, it is good to know things like the following:

OreCruncher commented 4 years ago

Moved the issue to the right place. :) I've noticed this myself, but I am undecided as to what to do. I find it different so left it alone for the moment. What I believe is happening is the sound itself is originating inside the block. The sound gets occluded which results in the sound being a bit muffled.

(If you have MobEffects installed you can hear similar muffling with footstep sounds. The strike location is just below the surface of the block which causes the sound processor to occlude the sound. In this case, though, I think it works well because it knocks of the "hard" edges of the footstep sound.)