Selected entity gets added into array in ZSelectionForFreeCameraEditorStyleEntity class which allows the editor style freecam to go to the entity when you hit "Z" (Thanks to @pavledev for helping with the class, I was originally using a custom CPPT/CBLU which wasn't ideal)
Added a check for s_ImgGuiIO.WantTextInput for entity manipulator keybinds so they don't trigger while in a text input box
Fixed crash in the OnEntityTransformChange function when entities with physics have the m_bRemovePhysics boolean set to true
Added snap options for transform, angle and scale gizmo modes
Freecam Mod:
Editor style freecam toggle (I've included help text in the controls menu as well)
Add missing "Reset roll" control to help text for standard freecam
Made one final commit which adds a FOV slider to the freecam mod
Edit: Feature is way too buggy and the standard freecam has controls for controlling the FOV anyways
Editor Mod:
Freecam Mod: