OriginofJustice / tiledggd

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saving palettes as microsoft raw palette or such instead of png #10

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
2.1.0

saving a palette as a 32 bit png image's not really useful since you can't do 
anything with it anymore. the idea is that it'd save the palette into a format 
that can then be loaded with file>open palette and its effect instantly visible 
on 1-8 bit sprites.

since the microsoft palette format is already raw and can be read by ggd, it 
could be used to save the palettes into either 3 or 4 byte type ones, depending 
from the selected palette format.

Original issue reported on code.google.com by yarrrmateys on 21 Sep 2010 at 9:25

GoogleCodeExporter commented 9 years ago
oh yeah, this should be marked as enhancement but since i can't select or 
change it to anything other than defect, yeah.

Original comment by yarrrmateys on 21 Sep 2010 at 9:25

GoogleCodeExporter commented 9 years ago

Original comment by barubary on 21 Sep 2010 at 12:44