Closed skytangleisky closed 7 months ago
Did you mean create multi Engine3D instance? Destroy an Engine3D instance and re-create a new one?
I have updated your issue description. Give me feedback if I missed anything.
It's right that the Engine3D could be destroyed and re-create a new one in one window context.
The
Engine3D
could be destroyed and re-create in one window contextThe Engine3D memory and resources should be released/cleaned after destroy