Open orosbogdan opened 4 weeks ago
Currently, we could attach mesh to a bone manually in the code level. But this feature is indeed very necessary and important.
We could explain how to do it manually using a demo. In future, we will support more APIs to finish this job.
If you could provide more specific APIs which you need, it will be very helpful for us!
Thanks a lot!
On the API side I'm thinking:
Thanks a lot! We will consider to refine the skeleton/animation/mesh APIs in near future.
Hope we could discuss its usability after further implementation~
Is your feature request related to a problem? Please describe
I need something like an armor equip system, I want to attach mesh (e.g. jacket) to a bone in the skeleton, easily swap between meshes, smt like stitching meshes so you can create an armor system/cloth equip system.
Describe the solution you'd like
I want orillusion to support more granular control over attaching meshes to skeleton. Also separation between animation, skeleton and mesh would be nice.