Orine-Histalia / hourglass-win32

Automatically exported from code.google.com/p/hourglass-win32
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Audio glitches during AVI captures #21

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
Record an AVI of a game with sound.

What is the expected output? What do you see instead?
At the beginning of each AVI segment, there is an audio glitch: after a frame 
or two worth of normal sound, there are a few frames of silence before sound 
returns. Of course this silence should not be there.

What version of Hourglass are you using? Did the problem happen in older
versions too?
r75. Same in r71.

Which game are you running and which version is it?
Undefined Fantastic Object v1.00b

Which version of Windows are you running?
Windows 7 64-bit

Please provide any additional information below.

Original issue reported on code.google.com by ark...@gmail.com on 23 Oct 2011 at 10:57

GoogleCodeExporter commented 8 years ago
This doesn't happen if I use Capture Audio Only. I fooled around with the code 
a bit, and the problem disappears if I remove lines 3785-3793 in wintaser.cpp 
(r77).

Original comment by ark...@gmail.com on 24 Oct 2011 at 1:45

GoogleCodeExporter commented 8 years ago
Already working on this, actually. It's not just a bug with the audio code. 
Several frames of audio and/or video randomly get dropped each segment, and the 
frames of silence are merely one side effect. I believe a workaround is to 
manually pause and choose to start a new segment from the menu before the end 
of each segment (instead of letting it auto-segment the AVI), but I should have 
a real fix soon enough.

Original comment by nitsuja-@hotmail.com on 4 Nov 2011 at 7:49

GoogleCodeExporter commented 8 years ago
Should be fixed in r78.

Original comment by nitsuja-@hotmail.com on 5 Nov 2011 at 1:56