Closed tomvd closed 1 year ago
Hmm. I've seen and fixed this issue before in the past. I believe I fixed it with a patch then. Maybe the patch doesn't work anymore.
There is code in Hospitality somewhere that is supposed to ensure the recreation need is present.
Added logging in Pawn_NeedsTracker_Patch : reloaded a save and noticed the ___pawn.IsGuest() is always false. This causes their needs not to be set. Next step is to check why IsGuest is always false, while the pawns are marked as guest in the savegame
Fixed next version.
I tried to investigate myself, but could not find the reason yet, so I am creating a ticket here, in case someone else wants to have a look.
Steps are easy to reproduce: Core, Harmony, Hugslib and Hospitality in your modlist Start dev quicktest Do incident Visitorgroup Max Let the visitors arrive and inspect their needs: they have recreation Now save the game and load it again Inspect the needs of the guests: they don't have recreation