OrionFive / Hospitality

Orion's "Hospitality" and more
https://www.patreon.com/orionmods
GNU General Public License v3.0
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Hospitality: Don't Penalize Best-Effort Hospitality #773

Open Signal-Echo opened 9 months ago

Signal-Echo commented 9 months ago

What problem does your suggestion solve? Young colonies are unduly penalized by visits from allied factions because "the relationship with the group's faction will always move towards the visiting score" (quote from Detailed Instructions).

Some mods, such as Kurin, start the player's colony as allied (100 faction) with a friendly faction of the same race. Any visit score less than 100 will therefore hurt relations, often a lot. A young colony can't meet sky-high expectations and has no choice but to turn away its closest friends. That's ... unhospitable.

Describe the solution you propose

Describe alternatives you've considered Turn away visits from allies, the very people you'd most like to be nice to (and who might like to see a new ally's settlement, even if conditions are a little spartan).

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OrionFive commented 9 months ago

Thanks for the suggestion.

Colonies already get a hefty boost to Hospitality for the first few years. However, it is indeed quite hard to get a score of 100, which will mean a loss.

Since I'm no longer adding new features to this mod, it is out of the question for me to change the rating system at this point.

I'm gonna leave this issue open, in case someone else gets around to it.