Closed MhmRdd closed 3 years ago
i did but I can't create pattern for it , look like something unknown for methods names & other unknowns types for protected & voids How can i create pattern that match all these threads ?
// Namespace: COW.GamePlay internal class Player : AttackableEntity, {KyDPR, AbDr, IReusableObjectOwner, YqufY|Y // TypeDefIndex: 4187 { // Fields protected Player.E[OnOQS PiBmKG; // 0x30 protected Dictionary<{QAb~u, Player.E[OnOQS> VPxEioq; // 0x34 protected GameObject ccil^Pm; // 0x38 protected ResourceID I~SVGJ}; // 0x3C protected GameObject Jnk
zhG; // 0x40
protected ResourceID wtqogCx; // 0x44
protected GameObject VIdgSg; // 0x48
private Dictionary<uint, int> gEdUxD; // 0x4C private Dictionary<int, GameObject> yCTQFjw; // 0x50 private EmoteLeaderCollider alJL^bk; // 0x54 protected bool v|jb}|u; // 0x58 private bool TPAHSnv; // 0x59 public Transform MainCameraTransform; // 0x5C private Player.Nn HeWICj; // 0x60 private uint Sdx}]mB; // 0x64 protected ulong K{HbwTy; // 0x68 protected {QAb~u [^[KJuA; // 0x70 protected ulong gpofs; // 0x88 [DebuggerBrowsableAttribute] // RVA: 0x4F6428 Offset: 0x4F6428 VA: 0xC312A428 [CompilerGeneratedAttribute] // RVA: 0x4F6428 Offset: 0x4F6428 VA: 0xC312A428 private int <NeRvlI>k__BackingField; // 0x90 public uint TeamModeID; // 0x94 public bool IsShowEquip; // 0x98 [CompilerGeneratedAttribute] // RVA: 0x4F645C Offset: 0x4F645C VA: 0xC312A45C [DebuggerBrowsableAttribute] // RVA: 0x4F645C Offset: 0x4F645C VA: 0xC312A45C private {QAb~u <H|Xsqq>k__BackingField; // 0xA0 [CompilerGeneratedAttribute] // RVA: 0x4F6490 Offset: 0x4F6490 VA: 0xC312A490 [DebuggerBrowsableAttribute] // RVA: 0x4F6490 Offset: 0x4F6490 VA: 0xC312A490 private uint <Hwz}fqg>k__BackingField; // 0xB8 [CompilerGeneratedAttribute] // RVA: 0x4F64C4 Offset: 0x4F64C4 VA: 0xC312A4C4 [DebuggerBrowsableAttribute] // RVA: 0x4F64C4 Offset: 0x4F64C4 VA: 0xC312A4C4 private string <yJTDZyl>k__BackingField; // 0xBC [CompilerGeneratedAttribute] // RVA: 0x4F64F8 Offset: 0x4F64F8 VA: 0xC312A4F8 [DebuggerBrowsableAttribute] // RVA: 0x4F64F8 Offset: 0x4F64F8 VA: 0xC312A4F8 private string <j]oC[W>k__BackingField; // 0xC0 [CompilerGeneratedAttribute] // RVA: 0x4F652C Offset: 0x4F652C VA: 0xC312A52C [DebuggerBrowsableAttribute] // RVA: 0x4F652C Offset: 0x4F652C VA: 0xC312A52C private uint <bPL]zQM>k__BackingField; // 0xC4 protected object pNLijU|; // 0xC8 protected string OciE~Hn; // 0xCC public bool IsClientBot; // 0xD0 protected bool IBmAirC; // 0xD1 [CompilerGeneratedAttribute] // RVA: 0x4F6560 Offset: 0x4F6560 VA: 0xC312A560 [DebuggerBrowsableAttribute] // RVA: 0x4F6560 Offset: 0x4F6560 VA: 0xC312A560 private bool <n]NAFKC>k__BackingField; // 0xD2 protected TBlackBoard SoKFzB; // 0xD4 protected UserControlHandler LHE~Nq{; // 0xD8 protected CharacterController zoJf[H|; // 0xDC private bool DLsPfr; // 0xE0 private bool yoZJhug; // 0xE1 protected uint zvkppf[; // 0xE4 protected bool MdZCJjU; // 0xE8 protected uint AYi~zos; // 0xEC [CompilerGeneratedAttribute] // RVA: 0x4F6594 Offset: 0x4F6594 VA: 0xC312A594 [DebuggerBrowsableAttribute] // RVA: 0x4F6594 Offset: 0x4F6594 VA: 0xC312A594 private bool <eNPeRW>k__BackingField; // 0xF0 [DebuggerBrowsableAttribute] // RVA: 0x4F65C8 Offset: 0x4F65C8 VA: 0xC312A5C8 [CompilerGeneratedAttribute] // RVA: 0x4F65C8 Offset: 0x4F65C8 VA: 0xC312A5C8 private bool <stXkzG>k__BackingField; // 0xF1 [CompilerGeneratedAttribute] // RVA: 0x4F65FC Offset: 0x4F65FC VA: 0xC312A5FC [DebuggerBrowsableAttribute] // RVA: 0x4F65FC Offset: 0x4F65FC VA: 0xC312A5FC private bool <IhEe}KL>k__BackingField; // 0xF2 [DebuggerBrowsableAttribute] // RVA: 0x4F6630 Offset: 0x4F6630 VA: 0xC312A630 [CompilerGeneratedAttribute] // RVA: 0x4F6630 Offset: 0x4F6630 VA: 0xC312A630 private bool <cC}]Swk>k__BackingField; // 0xF3 [DebuggerBrowsableAttribute] // RVA: 0x4F6664 Offset: 0x4F6664 VA: 0xC312A664 [CompilerGeneratedAttribute] // RVA: 0x4F6664 Offset: 0x4F6664 VA: 0xC312A664 private bool <NEK^xM>k__BackingField; // 0xF4 protected LevelAmmoBox elTRKJ}; // 0xF8 [CompilerGeneratedAttribute] // RVA: 0x4F6698 Offset: 0x4F6698 VA: 0xC312A698 [DebuggerBrowsableAttribute] // RVA: 0x4F6698 Offset: 0x4F6698 VA: 0xC312A698 private uint <WJMNDb>k__BackingField; // 0xFC public Vector3 TeamMapMark; // 0x100 public bool ShowMapMark; // 0x10C public uint CachedLastDriveVehicleObjID; // 0x110 public float InCount; // 0x114 public float UnCount; // 0x118 public uint GetCount; // 0x11C public uint AimCount; // 0x120 private Quaternion ZMVsBB; // 0x124 public float Speed; // 0x134 private float Nrqa|F; // 0x138 private Queue<float> bZlKZD[; // 0x13C public float ACount; // 0x140 private bool rSgGTOj; // 0x144 private bool }y[Xmpc; // 0x145 private bool OxMqIFY; // 0x146 private bool [W~bcj; // 0x147 private float kTmFfz~; // 0x148
` // Methods
// RVA: 0x9F0390 Offset: 0x9F0390 VA: 0xC3624390
public void .ctor({QAb~u {NRRyd, float LR{cUe, bool FexeocR = False) { }
// RVA: 0x9F096C Offset: 0x9F096C VA: 0xC362496C
public void yAM~bGB(float LR{cUe) { }
// RVA: 0x9F1064 Offset: 0x9F1064 VA: 0xC3625064
public bool ALmmnH`() { }
// RVA: 0x9F10A4 Offset: 0x9F10A4 VA: 0xC36250A4
public {QAb~u MP`Y`X() { }
// RVA: 0x9F10BC Offset: 0x9F10BC VA: 0xC36250BC
public bool Bt^RO``() { }`
Looks like they are all relatively the same length lets take for example pNLijU|
its 7 characters long and still looks to be the same regex pattern that is in the readme ^[A-Za-\u0082\[\]\^]{7}$
if you attach your files here I can take a look.
But When I'm trying this pattern on the output of dump.cs in my device it's says 0 matches and methods names still same as they are Before using this beeByte Decrypter Plug-in
I will reply you By The Dump.cs , please try find me RegEx Pattern I'm often better understanding Lua Patterns , it's great light weight language i can understand it better
Hey if i make Lua Pattern that get All the encrypted ciphers , will you be able to decode them or make plugin similar to it , that decrypt the output of my Lua Script
Because I'm Lua Developer
First please condense your idea to one or two posts in the future because this is not a chat. Second, I do not know where you got the idea of Lua from but Il2CppInspector plugins are strictly written in c# or vb so Lua is not an option. If you are trying to mod Garena Free Fire you might want to reassess as you say you are a Lua developer and android modding would require knowledge of reverse engineering and c++.
I mean i don't understand RegEx Correctly because detection of the encrypted fields & methods aren't been done by your RegEx they're still encrypted in the dump.cs even they're not any new file in folder i wrote in it the dump, i said if i do detection of these encrypted fields by Lua , and dump it in file and upload it to Plug-in , it's could only decrypt it and replace it by real time in the dump.cs , that's could be great idea
If all is right you should be able to find the regex pattern yourself. Otherwise, refer to #6.
But when i use that scheme it's doesn't work , it does only says Deobufscating & then when i open dump.cs , nothing chnages
Maybe the pattern has changed I do not know you'd have to check it out yourself.