Open Cranc opened 8 years ago
I'm currently working on a basic frustum implementation which later on can be used to improve performance of rendering, by not rendering the entire scene but only the stuff inside the players view.
current stage: here
needs still some fine tuning and currently does not seem to improve performance much.
does anyone have a clue why my view frustum culling seems to not register the chunks to render correctly.
Also i could be paranoid but i think it also renders behind me xD no way to proof that though
image
I'm currently working on a basic frustum implementation which later on can be used to improve performance of rendering, by not rendering the entire scene but only the stuff inside the players view.
current stage: here