Closed LiamMcKenzie closed 8 months ago
Description: Scriptable filter that downscales the camera output, to simulate a pixelated game
Use Case: This will add to the aesthetic of the game, and will hide the low poly look of our assets
Proposed Solution: this effect is usually achieved using a render texture
Additional Information: This is an example of how this filter would look (source: A Short Hike)
Description: Scriptable filter that downscales the camera output, to simulate a pixelated game
Use Case: This will add to the aesthetic of the game, and will hide the low poly look of our assets
Proposed Solution: this effect is usually achieved using a render texture
Additional Information: This is an example of how this filter would look (source: A Short Hike)