This branch disregards the random generation of rooms and creates a new layout that will be the same for every game.
I've included some pixelated sprites of a forest floor which is located left of the map, but feedback is required since the design style doesn't match the other sprites (like the duck). I am happy to flatten the colours so it can match a little more.
I've also added some temporary text as notes for what rooms do what.
The fences/walls/boundaries are also temporary solid-coloured squares to show the pathway in which the player can go through, this can be adjusted based on feedback.
I also am open to feedback for the size/location of rooms, as in it's current state behaves somewhat linearly.
Scene: Scenes > Sprint 2 Scenes > LayoutNew
Issue number and link
20
Checklist before requesting a review
[x] I have performed a self-review of my code
[x] I have commented my code, particularly in hard-to-understand areas
Describe your changes
This branch disregards the random generation of rooms and creates a new layout that will be the same for every game.
I've included some pixelated sprites of a forest floor which is located left of the map, but feedback is required since the design style doesn't match the other sprites (like the duck). I am happy to flatten the colours so it can match a little more.
I've also added some temporary text as notes for what rooms do what.
The fences/walls/boundaries are also temporary solid-coloured squares to show the pathway in which the player can go through, this can be adjusted based on feedback.
I also am open to feedback for the size/location of rooms, as in it's current state behaves somewhat linearly.
Scene:
Scenes > Sprint 2 Scenes > LayoutNew
Issue number and link
20
Checklist before requesting a review
Additional Information
Sketches: