Open nickludlam opened 9 years ago
Yup, I totally forgot about that one. Its was developed as a Code::Blocks project and the IDE workspace file (XU4VideoCube.cbp) is there to compile and run it.
To manually compile (or create a Makefile) simply compile everything with a *.cpp extension and link it all together with libmali.so and libX11.so.
The only define used is "DEBUG=1" for a debug build that enables checking OpenGL error status.
Pull requests welcome for this.
Great example code, thank you. Is there any chance you could provide a Makefile?