Closed 720mmHowizter closed 2 years ago
I've also encountered this same issue (and also currently getting upset at myself for not trying this in the morning, when the queue length is more reasonable for testing stuff like this!)
I'm trying to look through my Dalamud logs for any sort of stacktrace or the like, but unfortunately I don't seem to be finding anything of the sort.
I do not have any crashes when clicking on nodes. You'll need to provide more information, I guess.
I can say that I was in Radz-at-Han, the node I clicked on was the timed node for Ghostly Umbral Rock, and I had NoSoliciting, Simple Tweaks, RezPls, and GatherBuddy (of course) installed, updated, and enabled at the time of crash. Pixel Perfect was also installed, but disabled due to not being updated yet.
...Now that I think about it, I recall earlier needing to install a certain plugin to have the class change and teleport functionality in the first place, or perhaps I'm misremembering? Either way, I'll try re-installing it and testing some different configurations and things further tomorrow morning.
The dependencies on ChatCoordinates and Teleporter were removed in API4, so no worries about that.
So after the reinstall, I appear to be unable to reproduce the same crash that I had mentioned before, even after installing all the same plugins I had mentioned and trying to keep as many variables as possible the same.
I'm guessing whatever crash is occurring may either be something unexpected in configuration or something being carried over from the update, or some other sort of intermittent problem - the former of which I'm unfortunately no longer able to test, and the latter being much more difficult to spot reliably, and I was just unlucky to encounter it when I did.
I've just installed launcher / dalamud / gatherbuddy for the first time and I intermittently experience crashes when clicking on a node to trigger teleport. It's happened 4 times in about 14h of gathering. Do I need to do anything special to enable logging for stacktraces? Keen to try and help diagnose, the plugin is amazing, my gathering productivity has shot up 🙏!
My wife and I both crashed yesterday as well when clicking on a row in the UI to teleport to.
We both have the following checkboxes enabled...
Everything below those default.
If it happens again, are there logs I can upload from somewhere?
I've had a similar issue since ShB. The game just crashes to desktop when using /gather <itemname>
sometimes, maybe like 1/50 times. I think I even checked logs at some point but couldn't find anything (my log levels might be wrong).
EDIT: I should add that I think this never happened once before the dependencies on ChatCoordinates and Teleporter were removed, but I could've just been lucky.
Does this still happen since the update that disabled map flags?
I just updated to the latest version (2.2.1.4) and after teleporting to a few fish nodes just fine, when I tried teleporting to another fish node my game just suddenly crashed
Don't know if you've received a stack trace yet - but here's one I got today:
Stack trace:
at System.Environment.get_StackTrace()
at Dalamud.EntryPoint.VehCallback(IntPtr dumpPath, IntPtr logPath, IntPtr log) in C:\goatsoft\companysecrets\dalamud\EntryPoint.cs:line 68
at Dalamud.Game.Framework.HandleFrameworkUpdate(IntPtr framework) in C:\goatsoft\companysecrets\dalamud\Game\Framework.cs:line 269
Unhandled native exception occurred at ffxiv_dx11.exe+4D3A2B (sub_1404D3650+0x3DB)
Code: C0000005
Dump at: C:\Users\kij\AppData\Roaming\XIVLauncher\addon\Hooks\694ac7c\dalamud_appcrash.dmp
Time: 2021-12-28 11:55:26.1412625 CET
Exception Info #1
Address: C0000005
Flags: 0
Address: 7FF6E8BE3A2B
Parameters: 0, 0
Call Stack
{
[0] ffxiv_dx11.exe+4D3A2B (sub_1404D3650+0x3DB)
[1] ffxiv_dx11.exe+534D78 (Component::GUI::AtkTextNodeRenderer.Draw+0x88)
[2] ffxiv_dx11.exe+536EF3 (Component::GUI::AtkResourceRendererManager.DrawUldFromData+0xA3)
}
Registers
{
RAX: 2E7000E38A0 [25D39323A31315B]
RBX: 1FFF
RCX: 2E7000E5890
RDX: 1FF077E0
R8: F
R9: 0
R10: 2E71FFEB080 [25D39323A31315B]
R11: 2E7000E38A0 [25D39323A31315B]
R12: 0
R13: EAAE55ED90 [4434C00042180000]
R14: 2E7000E38A0 [25D39323A31315B]
R15: 0
RSI: 2E77F1A5418 [2E7000E26B0]
RDI: 0
RBP: 2E71FFEB080 [25D39323A31315B]
RSP: EAAE55EC30 [1A]
RIP: ffxiv_dx11.exe+4D3A2B (sub_1404D3650+0x3DB)
}
Stack
{
[RSP+0] 1A
[RSP+8] 2E71FFEB080 [25D39323A31315B]
[RSP+10] 2E77F1A5418 [2E7000E26B0]
[RSP+18] 5000300000004
[RSP+20] 448E000041600000
[RSP+28] 5000500000007
[RSP+30] 448E000042080000
[RSP+38] E000400050000
[RSP+40] 448E000044134000
[RSP+48] E000300050004
[RSP+50] 448E000044180100
[RSP+58] FFFF
[RSP+60] 1A00000000
[RSP+68] 500040000001B
[RSP+70] 0
[RSP+78] 2E7000E38A0 [25D39323A31315B]
}
Oh, with the named functions that's actually helpful. Thank you very much!
Also had a crash while BTN/MIN. How can I provide more data on the actual crash?
I had a crash while selecting a node on MIN/BTN. I had teleports disabled to make sure that wasn't the issue, only changing class + placing marker, and it still crashed (after many instances of selecting a node fine with no crash).
I had two crashes so far, they both happened when i typed /gathermin [some ore]
. Windows Event Viewer doesnt show me any useful Info. I'll attach some stuff that seems atleast somewhat useful...
ExceptionCode: c0000005 ExceptionOffset: 00000000001ca037 ExceptionTimestamp: 607f4c79 Module Version: 5.0.621.22011 Module Name: coreclr.dll ApplicationTimestamp: 61ba4fdc
Google told me the Exception Code c0000005
is for a Memory Access Violation but thats all i could find since Windows doesnt log anymore than that...
Hopefully fixed due to using macro system in 3.0
Game simply completely freezes and crashes when clicking on a node to teleport and swap gear which right now makes the plugin completely unusable with the queue times. Not doing anything special.