OttoDIY / blockly

Otto Blockly; a fully integrated graphical programming for any type of Arduino projects, including robots, ready to install in your computer, it works offline and also online
https://www.ottodiy.com/software
GNU General Public License v2.0
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Hello world. I am here. Neo pixels blocky #51

Closed cadcygnus closed 3 years ago

cadcygnus commented 4 years ago

Ok, what I am trying to do is make Cylon eyes for my new robot. This is my first time here so be easy on me if I come off like a newbie.

I can get the blocks to work somewhat in Otto Blockly. But the problem is two-fold. I may not understand how the blocks should be stacked or used? The second problem is in understanding what parts of the code it writes are available for me to use. I can get the lights to work in the Arduino code. I just watched a video on how to add // these marks to the code to disable it. Here is something close to what I am shooting for. I also tried to add this code to a blocky in otto blockly that says add code here. It just went blank. I Love blockly and would greatly appreciate any help here. I am not a programmer I am a designer

`#include

ifdef AVR

include <avr/power.h>

endif

define PIN 6

// Parameter 1 = number of pixels in strip // Parameter 2 = Arduino pin number (most are valid) // Parameter 3 = pixel type flags, add together as needed: // NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs) // NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers) // NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products) // NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2) // NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products) Adafruit_NeoPixel strip = Adafruit_NeoPixel(60, PIN, NEO_GRB + NEO_KHZ800);

// IMPORTANT: To reduce NeoPixel burnout risk, add 1000 uF capacitor across // pixel power leads, add 300 - 500 Ohm resistor on first pixel's data input // and minimize distance between Arduino and first pixel. Avoid connecting // on a live circuit...if you must, connect GND first.

void setup() { // This is for Trinket 5V 16MHz, you can remove these three lines if you are not using a Trinket

if defined (__AVR_ATtiny85__)

if (F_CPU == 16000000) clock_prescale_set(clock_div_1);

endif

// End of trinket special code

strip.begin(); strip.show(); // Initialize all pixels to 'off' }

void loop() { // Some example procedures showing how to display to the pixels: // colorWipe(strip.Color(255, 0, 0), 50); // Red //colorWipe(strip.Color(0, 255, 0), 50); // Green // colorWipe(strip.Color(0, 0, 255), 50); // Blue //colorWipe(strip.Color(0, 0, 0, 255), 50); // White RGBW // Send a theater pixel chase in... //theaterChase(strip.Color(127, 127, 127), 50); // White theaterChase(strip.Color(127, 0, 0), 50); // Red //theaterChase(strip.Color(0, 0, 127), 50); // Blue

//rainbow(20); //rainbowCycle(20); //theaterChaseRainbow(50); }

// Fill the dots one after the other with a color void colorWipe(uint32_t c, uint8_t wait) { for(uint16_t i=0; i<strip.numPixels(); i++) { strip.setPixelColor(i, c); strip.show(); delay(wait); } }

void rainbow(uint8_t wait) { uint16_t i, j;

for(j=0; j<256; j++) { for(i=0; i<strip.numPixels(); i++) { strip.setPixelColor(i, Wheel((i+j) & 255)); } strip.show(); delay(wait); } }

// Slightly different, this makes the rainbow equally distributed throughout void rainbowCycle(uint8_t wait) { uint16_t i, j;

for(j=0; j<2565; j++) { // 5 cycles of all colors on wheel for(i=0; i< strip.numPixels(); i++) { strip.setPixelColor(i, Wheel(((i 256 / strip.numPixels()) + j) & 255)); } strip.show(); delay(wait); } }

//Theatre-style crawling lights. void theaterChase(uint32_t c, uint8_t wait) { for (int j=0; j<10; j++) { //do 10 cycles of chasing for (int q=0; q < 3; q++) { for (uint16_t i=0; i < strip.numPixels(); i=i+3) { strip.setPixelColor(i+q, c); //turn every third pixel on } strip.show();

  delay(wait);

  for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
    strip.setPixelColor(i+q, 0);        //turn every third pixel off
  }
}

} }

//Theatre-style crawling lights with rainbow effect void theaterChaseRainbow(uint8_t wait) { for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel for (int q=0; q < 3; q++) { for (uint16_t i=0; i < strip.numPixels(); i=i+3) { strip.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on } strip.show();

  delay(wait);

  for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
    strip.setPixelColor(i+q, 0);        //turn every third pixel off
  }
}

} }

// Input a value 0 to 255 to get a color value. // The colours are a transition red - green - blue - back to r. uint32_t Wheel(byte WheelPos) { WheelPos = 255 - WheelPos; if(WheelPos < 85) { return strip.Color(255 - WheelPos 3, 0, 3); } if(WheelPos < 170) { WheelPos -= 85; return strip.Color(0, 0, 0); } WheelPos -= 170; return strip.Color(WheelPos 0, 0, 0); }`

cparrapa commented 4 years ago

Hi @cadcygnus this is great we will work on this for the next release, feel free to create other issues for more blocks request.

thanks

cparrapa commented 3 years ago

Hi @cadcygnus

We have fix the bug with neopixels it should work now in the latest version https://github.com/OttoDIY/blockly/releases/tag/v1.4.0

You can replicate that code by using one of the examples already that come with the software image