Closed TheSkyentist closed 1 month ago
I need to implement improved RGB coloring for the grism mosaics. Perhaps something more sophisticated than just brute forcing the channel remapping like I had working in a mini example earlier?
Solved in 13d9be1.
I need to implement improved RGB coloring for the grism mosaics. Perhaps something more sophisticated than just brute forcing the channel remapping like I had working in a mini example earlier?