OuterCelestics / StellarEngine

Stellar - open source 3D game engine.
MIT License
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Re-program the whole shader renderer #21

Open Lukevdb01 opened 4 months ago

Lukevdb01 commented 4 months ago

We need to make it possible that we can render object with just something like this: Pipeline::Draw("mesh_name"); it should then contain all the shader files etc

jonesy-b-dev commented 4 months ago

Thing for later for now, gotta make first implementation of lighting first, which is global a global shader.

Need to do lot of research to make per entity shader work i think

Lukevdb01 commented 4 months ago

Yes, but we need to change the whole renderer for the entity system to let it work correct if it works properly we can then make light components

So I don't no if it is smart to wait for this and do lighting first.