OutliersCollective / Oculus_SNA

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WebVR compatible browsers not recognising VR device when running Oculus_SNA #1

Open duncanallwood opened 8 years ago

duncanallwood commented 8 years ago

I was recently looking at Oculus_SNA and thought I'd give it a whirl - sadly neither the latest Firefox with WebVR enabled, nor Chromium WebVR, nor Chrome with an npvr extension (https://github.com/benvanik/vr.js/) would detect my Oculus Rift DK2 when running Oculus_SNA (they all display the same message "No VR device detected"). Both the version of Firefox and Chromium with WebVR enabled work with a webVR test I found: http://media.tojicode.com/webvr-test/

I was wondering if you could shed any light on why these may not work - I appreciate the last updates on this project were 11 months ago, so please let me know if it's just "never tested with the latest versions of chrome/firefox, and don't intend to". I was just curious to see what SNA could look like in 3D (I work on financial network analysis software and was thinking of modifying an existing app to use the Rift).

oscarmarinmiro commented 8 years ago

Hi Duncan, I'll test this ASAP and get back to you.

Strange, because in my setup with Chromium it works, but hey, maybe I'm missing something

duncanallwood commented 8 years ago

More likely I'm missing something! It could be the driver version for the Rift, as I had to drop it down to a known working version (0.4.4) to get it working on the machine I was using at work. Sorry for not mentioning that before... We have a Rift DK2 and the graphics card on the machine I'm connecting to is integrated not separate (and not very good), so it's more likely my setup than yours. I will try against a better machine on Thursday and see if that is the issue. On 22 Sep 2015 19:59, "oscarmarinmiro" notifications@github.com wrote:

Hi Duncan, I'll test this ASAP and get back to you.

Strange, because in my setup with Chromium it works, but hey, maybe I'm missing something

— Reply to this email directly or view it on GitHub https://github.com/OutliersCollective/Oculus_SNA/issues/1#issuecomment-142386117 .

duncanallwood commented 8 years ago

Running on a more recent version of the drivers with the same DK2 meant that the DK2 was recognised. This time I ran on a macbook against Chromium with WebVR enabled and version 5.0.1 of the OS X Oculus drivers. So it looks likely the issue was the driver version. If I get a chance I will confirm by using newer drivers on one of the many machines scattered around the office (assuming I can get them to work properly, not a given as I was using the earlier drivers due to the latest not fully working for me).