Closed andrewsg closed 2 weeks ago
Existing behavior may change slightly in that crime won't pause if the population drops to zero after landing. I believe this change will not impact gameplay in a practical sense, but we can easily re-add the zero population check if needed.
Skips morale and crime calculation until a difficulty-level-dependent "grace period" of 15-30 turns after human colonists have landed.
Fixes #1229, #1230, #1231