Create a total of four spotlights (spotlight sources) distributed around the painting and sculpture that should partially illuminate these objects.
This illumination should be sufficient to be able to see both the painting and the sculpture, but it need not illuminate them in their entirety.
These light sources shall be capable of being activated or deactivated by means of the keys '1' to '4' which turn each spotlight on and off individually.
The spotlight should be geometrically modeled using two geometric primitives:
a cone
a sphere
by simply assigning a material type to your choice
Create a total of four spotlights (spotlight sources) distributed around the painting and sculpture that should partially illuminate these objects.
This illumination should be sufficient to be able to see both the painting and the sculpture, but it need not illuminate them in their entirety.
These light sources shall be capable of being activated or deactivated by means of the keys '1' to '4' which turn each spotlight on and off individually.
The spotlight should be geometrically modeled using two geometric primitives:
by simply assigning a material type to your choice
Help: Light Orientation Demonstrator (THREE.SpotLight)