Closed ezonius closed 4 months ago
Hmm, yeah with the current code that would be expected behavior now that I look at it. I'm not sure I can easily fix this edge case though. The issue is that you never entered the "GameplayStateRun" state again, which is the trigger to set everything up again. I'll do some tests see if I can isolate that specific state chain.
I think I have a solution. I'll add it to the next version.
Added a fix for this edge case in version 1.0.3
I crashed just before we finished the map. I got to rejoin, and ended up on end/reward screen. But the resulting report is just blank.