OvercastCommunity / CommunityMaps

Repository for community created maps for oc.tc
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[TDM/20v20] The Killing Floor #745

Open arcadeboss opened 1 year ago

arcadeboss commented 1 year ago

Checklist

Map Name

The Killing Floor

Gamemode & Map Description

Summary

Overview

Design story:

Team Sizes

20v20

Screenshots

https://imgur.com/a/KlfnvxC

XML

https://gist.github.com/arcadeboss/7139fbdff739835b9f4d216eb8487b30

Map Image

map

Map Download

https://www.mediafire.com/file/rxkkhochl2jh2oi/the-killing-floor-zip.zip/file

EpicPuppy613 commented 1 year ago

After playing this map, I noticed that defense is way too overpowered, you can just have a line of defenders dropping tnt and preventing any runners from getting past and not much they can do about it.

arcadeboss commented 1 year ago

You're correct. Have a few changes planned like more health for runners, and less TNT/redstone inventory for bombers. Jump mutation seemed to improve things, but need to see what options I have.

arcadeboss commented 1 year ago

@TheRealPear - An update from previous testing

https://github.com/OvercastCommunity/CommunityMaps/pull/805/

In testing the Bombers were soon too strong for Runners to survive. The double-jump mutation was added at that time, and it was helpful, but not quite enough.

XML:

Runners get 20 seconds of Regen to help them survive the floor
Runners get Jump Boost to deal with TNT wall-effect
Fireball gets name "TNT Exploder" to explain purpose, and fix scuffed countdown display
Bombers get less TNT (requiring spawn trip and back to refresh) and less redstone as a nerf
Runners get 1 stack instead of 3 stack of TNT
Pressure plates are stone for visibility purposes

Map:

Bombers lose 4 blocks of bombing space at the score box end
Scorebox is raised 1 block to slightly counter jump boost assist