Open arcadeboss opened 1 year ago
After playing this map, I noticed that defense is way too overpowered, you can just have a line of defenders dropping tnt and preventing any runners from getting past and not much they can do about it.
You're correct. Have a few changes planned like more health for runners, and less TNT/redstone inventory for bombers. Jump mutation seemed to improve things, but need to see what options I have.
@TheRealPear - An update from previous testing
https://github.com/OvercastCommunity/CommunityMaps/pull/805/
In testing the Bombers were soon too strong for Runners to survive. The double-jump mutation was added at that time, and it was helpful, but not quite enough.
XML:
Runners get 20 seconds of Regen to help them survive the floor
Runners get Jump Boost to deal with TNT wall-effect
Fireball gets name "TNT Exploder" to explain purpose, and fix scuffed countdown display
Bombers get less TNT (requiring spawn trip and back to refresh) and less redstone as a nerf
Runners get 1 stack instead of 3 stack of TNT
Pressure plates are stone for visibility purposes
Map:
Bombers lose 4 blocks of bombing space at the score box end
Scorebox is raised 1 block to slightly counter jump boost assist
Checklist
Map Name
The Killing Floor
Gamemode & Map Description
Summary
Overview
2 TEAMS (Black Hearts and White Diamonds) [Symmetrical teams]
3 CLASSES (Runners, Archers and Bombers)
Design story:
Team Sizes
20v20
Screenshots
https://imgur.com/a/KlfnvxC
XML
https://gist.github.com/arcadeboss/7139fbdff739835b9f4d216eb8487b30
Map Image
Map Download
https://www.mediafire.com/file/rxkkhochl2jh2oi/the-killing-floor-zip.zip/file