OvercastCommunity / CommunityMaps

Repository for community created maps for oc.tc
Creative Commons Attribution Share Alike 4.0 International
18 stars 42 forks source link

[DTC/M/12v12] Parallel Plays #902

Open Lexnardo11 opened 3 months ago

Lexnardo11 commented 3 months ago

Checklist

Map Name

Parallel Plays

Gamemode & Map Description

Destroy the enemy's monument and core to win!

Team Sizes

12v12

Screenshots

https://imgur.com/a/58mw9tG

XML

https://gist.github.com/Lexnardo11/ae290148c8da262a1b98007d8b6898f3

Map Image

2024-07-28_23 13 26

2024-07-28_23 13 47

Map Download

Map and XML download: Parallel Plays.zip

technodono commented 3 months ago

Even with the current layout I feel like arrows aren't necessarily something that would be worth bridging out to the side islands for. Something I did notice that was interesting is that those side islands if modified slightly could act as a 1 way flank route to either the core or Mon. That feels like a change that would break the maps balance a bit but it's something to think about none the less.

eliminate123 commented 3 months ago

Nice map Mr tazoha

Lexnardo11 commented 3 months ago

Even with the current layout I feel like arrows aren't necessarily something that would be worth bridging out to the side islands for. Something I did notice that was interesting is that those side islands if modified slightly could act as a 1 way flank route to either the core or Mon. That feels like a change that would break the maps balance a bit but it's something to think about none the less.

Personally I think they will use the islands, like you said, they can act like a way to push the objectives, there's no need to modify them right now. If I remove the islands I think it would feel with a straight gameplay, cause they don't have many routes to take.

technodono commented 3 months ago

Even with the current layout I feel like arrows aren't necessarily something that would be worth bridging out to the side islands for. Something I did notice that was interesting is that those side islands if modified slightly could act as a 1 way flank route to either the core or Mon. That feels like a change that would break the maps balance a bit but it's something to think about none the less.

Personally I think they will use the islands, like you said, they can act like a way to push the objectives, there's no need to modify them right now. If I remove the islands I think it would feel with a straight gameplay, cause they don't have many routes to take.

  • People only have 32 arrows on their invs, and they won't get more arrows as kill rewards, so they will have to get arrows from these islands.

They can bridge to the objectives? Looks like they’d still need to bridge back to mid to do that no? I was thinking that simply straightening one end and adding a small island may do the trick.

As for arrows being scarce I can kind of see that but an attacker probably won’t before they respawn and get an extra 32 plus there’s no way a bow defender is going to go out if his way to restock arrows (he’ll just kill spawn em back)

I’d be interested to hear what other people think though (and probably prove me wrong)