Closed arcadeboss closed 1 month ago
This map is still very much a map in development, get a mapdev to playtest it before you move it to a different stage
This map is still very much a map in development, get a mapdev to playtest it before you move it to a different stage
No map devs tend to be around in the morning when the player count matches the size of this map.
Mame has suggested to change it to staging (like TTtie, thanks) so I've done that.
These were the issues logged by Pablo during game testing on 8/9, and our fixes:
- Obs spawn is off by half a block
Improved the location of observer, mainly adding pitch and adjusting centering
- Obs are getting affected by kits (inv cleared, and kit given)
Included participating in the filter for kits to avoid observers
Fully grok that observers are a team now and to be careful with procedural kit assignments.
- Obs do not get message/title of round ending
Restructured round end alerts to go to everyone (obs, team red, team blue) Observers hear the winning sounds
- The 3,2,1 message is off-by-1 in timing from the bossbar of next round starts in X
Added a .3 second delay in the boss bar to better match the main game timing
- After match end, it still triggers a 3,2,1 title thing as if there was a next round
Never saw this, but added match not finished filter to keep game state bounded.
Additionally fixed sound issue with using key tag instead of preset tag with the objective sounds. Staging phase update included.
Updated from further comments from Pablo. The countdown sequence is now more synchronized, and switched not-match-finished with match-running.
And undid the +.3 adjustment on boss bar timing since it wasn't right update.
More updates from suggestions coming, but needs to be play tested first.
Completed play testing on XML simplification, and pushed changes in last commit.
Didn't realize that phase being used to block play of maps, updated so map can be tested.