Back in the Stratus era of things I had taken some time to create a copy of a tournament edit to ChristmasQuad to be able to scrim on the map (Stratus hadn't released the version of their edit and applenick had kindly shared some Thunderstorm servers to scrim on). At one point or another I may have verified that my edit lined up with the edit Stratus had made - but that wouldn't have been for months, as I wasn't a mapdev there a the time.
Anyways, I eventually ported the edit over to its standard CannonQuad counterpart, and named the new map CannonQuad+. Honestly, this far down the line it seems silly to have a difference between the maps, as it's truly just an improvement on the original map (adding a world border to draw the focus of the match towards the center and having more bridges to cross/regions to place blocks in later as the match progresses). If you guys don't see it fit, I understand, but I took the liberty of just making CannonQuad+ back into CannonQuad (name wise).
Otherwise I also added an extra 30 seconds to the match timer...right now the final border stops shrinking as the game ends and the extra 30 seconds should provide enough time for the remaining players to duel it out in their limited space.
Back in the Stratus era of things I had taken some time to create a copy of a tournament edit to ChristmasQuad to be able to scrim on the map (Stratus hadn't released the version of their edit and applenick had kindly shared some Thunderstorm servers to scrim on). At one point or another I may have verified that my edit lined up with the edit Stratus had made - but that wouldn't have been for months, as I wasn't a mapdev there a the time.
Anyways, I eventually ported the edit over to its standard CannonQuad counterpart, and named the new map CannonQuad+. Honestly, this far down the line it seems silly to have a difference between the maps, as it's truly just an improvement on the original map (adding a world border to draw the focus of the match towards the center and having more bridges to cross/regions to place blocks in later as the match progresses). If you guys don't see it fit, I understand, but I took the liberty of just making CannonQuad+ back into CannonQuad (name wise).
Otherwise I also added an extra 30 seconds to the match timer...right now the final border stops shrinking as the game ends and the extra 30 seconds should provide enough time for the remaining players to duel it out in their limited space.