Open AustinLMayes opened 11 years ago
I agree, as @Laxaria once threw a splash potion of poison at me (after throwing a splash potion of instant damage, not realizing they don't affect teammates) :wink:
Add to the friendly fire module?
This already exist with teams feature, just have to turn it on.
Note that players on the same team may still inflict negative status effects on each other with potions, even if friendly fire is false.
@rmsy We do not use vanilla scoreboard, unless that was changed.
I was responding to @nixter1029.
@rmsy Well seems like a bug to me then.
It's a proposed feature for PGM.
I'm pretty sure they do not. Splashing a potion of harming doesn't effect my teammates. (In my experience.)
Looking into this again.
Did we end up fixing this? /cc @rmsy
Still clueless as to why it happens on production but not locally. Looking into it tonight.
On Jan 16, 2014, at 13:45, Taylor Blau notifications@github.com wrote:
Did we end up fixing this? /cc @rmsy
— Reply to this email directly or view it on GitHub.
Awesome, thanks
Any negative potion should be blocked from damage. However, any positive effect I try to throw on a teammate should be blocked if the duration of the potion I threw is less than what that teammate has left. This will prevent removing positive potions from teammates.
When a person throws a de=buff potion, like slowness or weakness, it should not effect other teammates. This can be teamgriefing if done extensively. Also, maybe make buffs , like healing and strength only effect players on the throwers team. Also, potions from spawners should effect all.