If players fail the water puddle mechanic, Titania spawns an extra add
for each missed puddle. If many puddles fail, this results in several
triggers overlapping producing an extremely loud noise.
Add suppressSeconds to the trigger to prevent multiple callouts from
overlapping.
We could try to collect the data and call out how many were spawned, but
I think players can use their eyes.
This is mostly a problem when doing the fight with a low number of
players unsynced. Most of the puddles will fail and all the near
simultaneous overlapped triggers create a loud popping sound.
If players fail the water puddle mechanic, Titania spawns an extra add for each missed puddle. If many puddles fail, this results in several triggers overlapping producing an extremely loud noise.
Add suppressSeconds to the trigger to prevent multiple callouts from overlapping.
We could try to collect the data and call out how many were spawned, but I think players can use their eyes.
This is mostly a problem when doing the fight with a low number of players unsynced. Most of the puddles will fail and all the near simultaneous overlapped triggers create a loud popping sound.
Signed-off-by: Jacob Keller jacob.keller@gmail.com