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OverlordZorn
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S.T.O.R.M.-Framework
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PP Handle Decay & JIP
#27
OverlordZorn
closed
7 months ago
0
WE - Check Wind transition. Unify with pfh like particle_remote?
#26
OverlordZorn
closed
7 months ago
0
reworked PP Intensity adjustment
#25
OverlordZorn
closed
7 months ago
0
PP- fn_ppEffect_convert_intensity needs adjustment. current result non linear
#24
OverlordZorn
closed
7 months ago
0
WE - Overcast
#23
OverlordZorn
closed
6 months ago
0
WE - Rain
#22
OverlordZorn
closed
6 months ago
0
WE - Wind
#21
OverlordZorn
closed
6 months ago
0
WE - Lightning
#20
OverlordZorn
closed
6 months ago
0
PP - Dynamic Blur
#19
OverlordZorn
closed
6 months ago
0
PP - Film Grain
#18
OverlordZorn
closed
6 months ago
0
PP - Color Corrections
#17
OverlordZorn
closed
6 months ago
0
PE - Particle Effects Framework
#16
OverlordZorn
closed
6 months ago
0
WE - Framework - Exit Handler via Int 0
#15
OverlordZorn
closed
7 months ago
0
WE - Fog
#14
OverlordZorn
closed
6 months ago
0
PP - Handle Return to Normal via Intensity 0
#13
OverlordZorn
closed
7 months ago
1
PP - Post Processing Effects Framework
#12
OverlordZorn
closed
6 months ago
0
WE - Weather Effects Framework
#11
OverlordZorn
closed
6 months ago
0
AI - Skill / Subskills Framework
#10
OverlordZorn
closed
6 months ago
0
SFX - Simple Sound Effects Framework
#9
OverlordZorn
closed
6 months ago
0
PE - Framework - Adjust dropInterval if Player FPS below threshold
#8
OverlordZorn
closed
6 months ago
0
Camera Shake during Storm (when outside)
#7
OverlordZorn
closed
6 months ago
0
FX - player inside vehicle affects Effects? - Research!
#6
OverlordZorn
closed
6 months ago
0
FX - isInsideBuilding affects Effects
#5
OverlordZorn
closed
6 months ago
0
SFX - Handle Humidity (Footstep Sound) if needed
#4
OverlordZorn
closed
6 months ago
0
SFX - Custom Lightning Strikes (Lethal + Non Lethal Version)
#3
OverlordZorn
opened
7 months ago
0
SFX - Blinking when not wearing Eye Protection
#2
OverlordZorn
opened
7 months ago
0
Unify Function in terms of Duration input
#1
OverlordZorn
closed
6 months ago
0
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