OverlordsIII / VillagerNames

A mod that adds names to villagers and golems
https://www.curseforge.com/minecraft/mc-mods/villager-names-for-fabric/
Creative Commons Zero v1.0 Universal
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Could not serialize #1

Closed rovacado closed 3 years ago

rovacado commented 3 years ago

I receive this error on the server side: [06:51:36] [Netty Epoll Server IO #2/ERROR]: Could not serialize io.github.overlordsiii.villagernames.command.argument.FormattingArgumentType@2d29f806 (class io.github.overlordsiii.villagernames.command.argument.FormattingArgumentType) - will not be sent to client!

along with this on the clientside: [06:51:35] [Netty Client IO #1/ERROR]: Could not deserialize minecraft: [06:51:35] [Netty Client IO #1/ERROR]: Could not deserialize inecraft:resource_locationminecraft:ask_server Screenshot 2020-11-04 065501

ninja edit: I get this with all 3 versions on curseforge. also weirdly, after removing the mod and restarting the server, the villagers are in fact, named. This is all on 1.16.3 with latest fabric loader and api

OverlordsIII commented 3 years ago

I sort of half fixed it, but now you need the mod on the client as well as server to connect successfully This is still a problem however, so I am still working on it

OverlordsIII commented 3 years ago

ninja edit: I get this with all 3 versions on curseforge. also weirdly, after removing the mod and restarting the server, the villagers are in fact, named. This is all on 1.16.3 with latest fabric loader and api

as for this, the mod cant actually remove the villagers names after the mod is uninstalled, since naming mobs in minecraft is still a vanilla feature.

OverlordsIII commented 3 years ago

Try getting the latest release and see if it solves your problem

rovacado commented 3 years ago

Try getting the latest release and see if it solves your problem

the patch fixed the problem up, no errors that i can find in the log, and spawning a few villages assigned names to them

OverlordsIII commented 3 years ago

Ok that is good to know. In the future the mod should also be server-side only eventually as well. So i'll just close this for now, and when its fixed i'll update here