Closed viking closed 9 years ago
Good point, I've added text to the texture chapter to explain this. I've chosen to continue using these flipped coordinates because they're more intuitive to work with and it's a less radical change. When the tutorials will be redone for OpenGL Next, I'll probably do it the correct way.
Thanks!
In the texture page, it is explained that the bottom left corner has coordinates of (0, 0). However, in the code, the coordinates are (0, 1). The image comes out correctly because the texture is loaded in upside down.