Excellent tutorial. It would be instructive to highlight the importance of the order the vertices are declared in, and that they correspond to the winding order used for front-faced culling. I had unknowingly swapped the last two vertices as I typed them in, which caused the triangle to 'flip', be culled as part of the clockwise front face setting, and ultimately result in a blank screen upon finishing the presentation section.
https://github.com/Overv/VulkanTutorial/blob/56389adfef6d51493df7a50475fcf01c36f75c4d/code/09_shader_base.vert#L6
Excellent tutorial. It would be instructive to highlight the importance of the order the vertices are declared in, and that they correspond to the winding order used for front-faced culling. I had unknowingly swapped the last two vertices as I typed them in, which caused the triangle to 'flip', be culled as part of the clockwise front face setting, and ultimately result in a blank screen upon finishing the presentation section.