Overv / WebCraft

Minecraft clone written in Javascript.
zlib License
387 stars 186 forks source link

Developers Wanted.. #61

Open p3rlphr33k opened 2 years ago

p3rlphr33k commented 2 years ago

Hello, I'm sorry this is not really an issue, but more so a request at the source. I have had a copy of this for some years and decided to have a second crack at adding features to the code. I am still struggling with adding a world chunking system. I have added hot bar selector, terrain generation, mobile support, updated material selector, adding new materials, liquid limits, light control based on Z depth, etc. etc. I was curious if anyone would be willing to assist with expanding the code to support infinite landscape and survival mode? I would fork the original code and add my updates to the repo and go from there if I can peek any ones interest. Thanks selector expansion2 zdepthlighting !

p3rlphr33k commented 2 years ago

I officially have world chunks working! Chunks

p3rlphr33k commented 2 years ago

Going forward I will be adding all of the features back into this new chunking world including networking so each chunk can be stored in a separate world file. I may also experiment with chunking to session storage to keep network latency down and for singleplayer modes for both mobile and desktop. Once I reach a more definitive point with this new code I will publish the modified works as a fork. I honestly hate working through github so I wont publish until I am satisfied the majority of the work is over.

officialdakari commented 1 year ago

Going forward I will be adding all of the features back into this new chunking world including networking so each chunk can be stored in a separate world file. I may also experiment with chunking to session storage to keep network latency down and for singleplayer modes for both mobile and desktop. Once I reach a more definitive point with this new code I will publish the modified works as a fork. I honestly hate working through github so I wont publish until I am satisfied the majority of the work is over.

@p3rlphr33k hello, where can I check out the source code?