Open MaxwellJung opened 8 months ago
Likely caused by the script applying impulse to punch victim based on attacker facing direction.
mentioned in commit 44ad0ea8aeec3b1fb46ea43ecf5a4e1322aaa50c
mentioned in commit acd40c0bdd79c5faba93f24e261edae0cf173e3a
acd40c0b implementation behaves unexpectedly when doomfist punches at point blank range
For example, when looking upwards during punch, the victim will be booped upwards towards the sky instead of getting booped in the direction of the punch.