Closed Wadetata closed 1 week ago
I'm p sure the current implementation allows you to excape the halt if you move out of its radius during the halt explosion time
I'm p sure the current implementation allows you to excape the halt if you move out of its radius during the halt explosion time
you were able to escape during the activation? i tried once with the one in community crafted and it didnt seem possible because you got completley slowed at the activation
if you played tracer or genji, you could escape right before the orb fully exploded
using this implementation, I think they get pulled back
maybe the movement slow starts when the orb starts exploding, but the pull only happens after explosion
if you played tracer or genji, you could escape right before the orb fully exploded
using this implementation, I think they get pulled back
well its easy to reset the victims, this atleast actually slows them on activation
maybe the movement slow starts when the orb starts exploding, but the pull only happens after explosion
yeah I think this is the correct behavior
I'm gonna close this and implement it in another commit. Thanks for bring this to attention because a lot of people were saying halt felt slightly off.
current halt was a bit innacurate, it gets the victims to pull at the time it will pull the victims, actual halt seemed to work by getting the victims to pull the moment the activation has started, so I have done so, I don't know how to fix the beams to only show the victims when activated, but i'm sure there's a way