Overwatch-1-Emulator / ow1-emulator

OverPy source code for "Overwatch 1 Emulator" Workshop gamemode
https://workshop.codes/KHTG0
BSD 2-Clause "Simplified" License
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fix(Orisa): more accurate halt, get victims on activation start #1588

Closed Wadetata closed 1 week ago

Wadetata commented 1 week ago

current halt was a bit innacurate, it gets the victims to pull at the time it will pull the victims, actual halt seemed to work by getting the victims to pull the moment the activation has started, so I have done so, I don't know how to fix the beams to only show the victims when activated, but i'm sure there's a way

MaxwellJung commented 1 week ago

I'm p sure the current implementation allows you to excape the halt if you move out of its radius during the halt explosion time

Wadetata commented 1 week ago

I'm p sure the current implementation allows you to excape the halt if you move out of its radius during the halt explosion time

you were able to escape during the activation? i tried once with the one in community crafted and it didnt seem possible because you got completley slowed at the activation

MaxwellJung commented 1 week ago

if you played tracer or genji, you could escape right before the orb fully exploded

using this implementation, I think they get pulled back

MaxwellJung commented 1 week ago

maybe the movement slow starts when the orb starts exploding, but the pull only happens after explosion

Wadetata commented 1 week ago

if you played tracer or genji, you could escape right before the orb fully exploded

using this implementation, I think they get pulled back

well its easy to reset the victims, this atleast actually slows them on activation

MaxwellJung commented 1 week ago

maybe the movement slow starts when the orb starts exploding, but the pull only happens after explosion

yeah I think this is the correct behavior

I'm gonna close this and implement it in another commit. Thanks for bring this to attention because a lot of people were saying halt felt slightly off.