While a fresh-baked rogue getting YACD'd by a Jackal is hardly worth a RIP, all should pause and reflect on the moment a mighty Kobold Priest falls to the Lord of Darkness at nearly a mile deep in the dungeon. It could be fun to have the death announcements reflect the gravity of the character loss.
The death announcements could be more informative, and possibly more lines of text in the case of truly noteworthy losses. This seems feasible and not entirely difficult using an approach of extending the checkForDeath function and its output to announce.
While a fresh-baked rogue getting YACD'd by a Jackal is hardly worth a RIP, all should pause and reflect on the moment a mighty Kobold Priest falls to the Lord of Darkness at nearly a mile deep in the dungeon. It could be fun to have the death announcements reflect the gravity of the character loss.
The death announcements could be more informative, and possibly more lines of text in the case of truly noteworthy losses. This seems feasible and not entirely difficult using an approach of extending the
checkForDeath
function and its output toannounce
.