This seems to occur if the wall run end just as the velocity should level the camera out anyways, resulting in an attempt to level an already near (or completely) level camera.
Possibly solved by just flooring the value if it's within the range that should be covered in a frame.
This seems to occur if the wall run end just as the velocity should level the camera out anyways, resulting in an attempt to level an already near (or completely) level camera.
Possibly solved by just flooring the value if it's within the range that should be covered in a frame.