OwenTheBell / RunRoom

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Mantling must be player initiated when velocity is below a threshhold #38

Open OwenTheBell opened 7 months ago

OwenTheBell commented 7 months ago

The automatic mantling is causing problems with player movement. Switch out the system so that if mantling is trigger when velocity is below a particular value, drop the player to a set position, then require them to press space to climb up.

A separate cutoff (maybe between a positive velocity and zero) can initiate an automatic mantle. If a mantle is initiated as soon as the traces complete, regardless of velocity, this will cancel some jumps that could have gotten the player over the obstacle without the need to mantle.