OwenTheBell / RunRoom

0 stars 0 forks source link

A wall run leading directly into a mantle causes the player to phase through the floor #49

Open OwenTheBell opened 10 months ago

OwenTheBell commented 10 months ago

My hunch is that the mantle turns the player's collider off while the wall run force continues to be applied.

The wall run has to be stopped when the cast to the wall no longer connects, or if there is some kind of forward collision.