OwenTheBell / RunRoom

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Give some oomph back to the wall run jump #56

Open OwenTheBell opened 7 months ago

OwenTheBell commented 7 months ago
OwenTheBell commented 7 months ago

Scale the jump force with the player's facing relative to the wall. The farther away from the wall they are looking, the greater the jump force

OwenTheBell commented 7 months ago

It may feel intuitively better if the jump force is also proportional to the wall running speed (even if totally unrealistic)

OwenTheBell commented 7 months ago

The final wall run sequence before the end of the level needs to be tested to ensure it's not easily bypassed.

OwenTheBell commented 7 months ago

Maybe the horizontal speed should not start falling off right away. Allow a grace period before it begins decaying.