Closed Blues-Hailfire closed 5 months ago
None of the stack trace information is related to anything that belongs to the ship class mod?
I agree. However I agreed to forward this from the owner of NexusRedux.I wanted to get your opinion since you're more familiar with some of the more obscure logic pieces, before I told him it has nothing to do with us.
07:16:12.3646 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.GameSystems.MyGridConveyorSystem.PullItem(MyDefinitionId itemId, Nullableb__0_0(Object )
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 326
at Torch.VRageGame.Run() in C:\ProgramData\Jenkins.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 133
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
1 amount, IMyConveyorEndpointBlock start, MyInventory destinationInventory, Boolean remove, Boolean calcImmediately) at Sandbox.Game.Entities.Blocks.MyGasGenerator.GetIceFromConveyorSystem() at Sandbox.Game.Entities.Blocks.MyGasGenerator.UpdateAfterSimulation100() at Patched_Sandbox.Game.Entities.MyParallelEntityUpdateOrchestratorUpdateAfterSimulation100_0(Object ) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchAfterSimulation() at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation() at Sandbox.Game.World.MySector.UpdateAfterSimulation() at Patched_Sandbox.Game.World.MySessionUpdateComponents_0(Object ) at Patched_Sandbox.Game.World.MySessionUpdate_0(Object , MyTimeSpan ) at Sandbox.MySandboxGame.Update() at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object ) at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object ) at Patched_Sandbox.Engine.Platform.FixedLoop+<>c__DisplayClass11_0<Run>b__0_0(Object ) at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 326 at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 133 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.GameSystems.MyGridConveyorSystem.PullItem(MyDefinitionId itemId, Nullable
1 amount, IMyConveyorEndpointBlock start, MyInventory destinationInventory, Boolean remove, Boolean calcImmediately) at Sandbox.Game.Entities.Blocks.MyGasGenerator.GetIceFromConveyorSystem() at Sandbox.Game.Entities.Blocks.MyGasGenerator.UpdateAfterSimulation100() at Patched_Sandbox.Game.Entities.MyParallelEntityUpdateOrchestratorUpdateAfterSimulation100_0(Object ) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchAfterSimulation() at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation() at Sandbox.Game.World.MySector.UpdateAfterSimulation() at Patched_Sandbox.Game.World.MySessionUpdateComponents_0(Object ) at Patched_Sandbox.Game.World.MySessionUpdate_0(Object , MyTimeSpan ) at Sandbox.MySandboxGame.Update() at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object ) at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object ) at Patched_Sandbox.Engine.Platform.FixedLoop+<>c__DisplayClass11_0