OwendB1 / SE-Ship_Class_System

Blue's SE Ship Class Mod
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Non-Functional Blocks #5

Closed DraconiaLegends closed 6 months ago

DraconiaLegends commented 7 months ago

Is your feature request related to a problem? Please describe. large cargo containers and large hydrogen tanks are not showing up in the grid info, i can se the block limit. but can not the one's that are placed / build. this is going on all grids, sins the start of the server (ship class v.1 and v.2) i have sed it in mod mails like 8x at this point. it can work white it how it is now but is more annoying than help full, i have to go in the control panel and look for the large cargo and tanks to find them to se how many are there already. But having multiple grids connected makes it harder to find and fast to mis same and find out that they are damaged to a point of not accessible. Describe the solution you'd like example: Station Class (Large static)

Block limits: Refineries: x / 80 Assemblers: x / 80 Safe Zone Block: x / 1 Conveyor Junctions: x / 400 Small H2 Tanks: x / 20 Small cargo containers: x / 20 LARGE H2 TANKS: 20 /<=50 LARGE CARGO CONTAINERS: 40/<= 100 Static Grid Resource drills: x / 1 Gyros: x / 200 Collectors: x/ 2 Combined Turret limit: x / 40 Combined Static Weaponry limit: x / 8 Combined Railgun limit: x / 10 Combined Battleship limit: x / 10 Welders: x / 40 Grinders: x / 40 Drills: 0

Describe alternatives you've considered A clear and concise description of any alternative solutions or features you've considered.

Additional context there are 15 large cargo containers and about 4 large h2 tanks on the grid of the screenshot 20240422002617_1

Blues-Hailfire commented 7 months ago

Hi last I checked we only supported limits around functional blocks. As such we don't deal with things like conveyors or cargos.

So anything that's not a functional block will not show up in our limits.

DraconiaLegends commented 6 months ago

I only se 0 out of grid limit, even when i max them out. It das not tel me how many i have on the grid, i have to go out and kouwnd them to find out how many more i can place or need to remove them. I hoop this expleens it beter

Op ma 22 apr. 2024 03:05 schreef Blues-Hailfire @.***>:

Hi last I checked we only supported limits around functional blocks. As such we don't deal with things like conveyors or cargos.

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OwendB1 commented 6 months ago

Yeah we can check non-functional blocks as well. I'll look at it tonight

DraconiaLegends commented 6 months ago

The are functional, i can se how many i have of the small cargo en h2 tank, but not how many i have of the large cargo and h2 tank. it can tell me how many small cargo and h2 tanks i have on the grids, but not the large one's there the same thing only there size its difrent.

Op ma 22 apr. 2024 10:12 schreef Owen de Bree @.***>:

Yeah we can check non-functional blocks as well. I'll look at it tonight

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Blues-Hailfire commented 6 months ago

Apologies for the lack of clarification. We don't mean functional as in the way the game does IE welded up. We are referring to the class in the game code IMyFunctional Blocks, these blocks all have on/off switches. Anything without an on/off switch is not currently supported.

(Owens on it though😎)

DraconiaLegends commented 6 months ago

Hhmm it looks like large h2 tanks are ieder bugd or for goten about them. Sinds the have a on/off switch

Op di 23 apr. 2024 06:12 schreef Blues-Hailfire @.***>:

Apologies for the lack of clarification. We don't mean functional as in the way the game does IE welded up. We are referring to the class in the game code IMyFunctional Blocks, these blocks all have on/off switches. Anything without an on/off switch us not currently supported.

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OwendB1 commented 6 months ago

Found the issue in the code's block definition detection. Resolved issue.

DraconiaLegends commented 6 months ago

Thx, have a nice day

Op wo 24 apr. 2024 14:41 schreef Owen de Bree @.***>:

Found the issue in the code's block definition detection. Resolved issue.

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