Ownasaurus / TAStm32

Console replay device utilizing a STM32F4
GNU General Public License v3.0
66 stars 14 forks source link

occasional static in total snes audio payload #7

Closed Ownasaurus closed 5 years ago

Ownasaurus commented 5 years ago

-Ofast, very rare but happens

compucat commented 5 years ago

Notes from stream so they're not forgotten: Might potentially be fixed by moving vis board update code out of critical interrupt Disabling optimizations entirely is too slow for audio at all Potentially look into GCC syntax to explicitly prevent the inline asm from being optimized (instead of getting lucky with moving it into an else clause)

Ownasaurus commented 5 years ago

Resolved with cca18c4fea3b4b86255974b23f5d309aa6baff13

Ownasaurus commented 5 years ago

Still occurs, but not commonly. Usually occurs about every 1 minute and 22 seconds. Needs further investigation.

Ownasaurus commented 5 years ago

Actually resolved with 1cd756c9cab559a89cffeb8d6fa63a3e1aff6a26 ;)