OxideWaveLength / Minecraft-Hack-BaseClient

This is a Minecraft Base Client
MIT License
310 stars 47 forks source link

Commit the Big GUI Update: V2 #87

Closed ghost closed 2 years ago

ghost commented 3 years ago

:(

85

josephworks commented 3 years ago

This does fix the previous pr to an extent but I saw a few issues

Please fix this

ghost commented 3 years ago

okay okay sorry

ghost commented 3 years ago

done

ghost commented 3 years ago

should i gitignore /minecraft though or keep duplicates?

bc my original was to ignore the duplicate /minecraft folder

josephworks commented 3 years ago

I don’t quit understand, if you gitignore that directory, then no changes made to it will pop up to be added and pushed. Why would you do that?

josephworks commented 3 years ago

Also, I see that there are 3000 changes. The changes won’t even load in on my school iPad. Why are there so many?

josephworks commented 3 years ago

Update: I found the issue

you refactored the Minecraft folder to src/minecraft, don’t do that.

please undo, or create a different PR to talk about that and apply your change.

ghost commented 3 years ago

Update: I found the issue

you refactored the Minecraft folder to src/minecraft, don’t do that.

please undo, or create a different PR to talk about that and apply your change.

YOU SAID UNGITIGNORE THE SRC LOLOLOLOL SO I DID IT

also the default mcp dir is src/minecraft so i moved everything there and once i was ready to push everything i copied minecraft from src/minecraft to the minecraft dir LOL

and no we dont do a little refactoring thats just how mcp does it

sorry for my munky brain

ghost commented 3 years ago

im reignoring /src if u dont want to 300000 changes LOL

josephworks commented 3 years ago

Do not reignore/commit/push src/

It is not relevant to this project and could cause issues down the line.

You need to manually stage your changes and push them. Adding something to the Gitignore cause it fixes your auto-staging isn't good and healthy for this project.

ghost commented 3 years ago

Then do you not want the 300k changes or do you want me to regitignore? I might as well ditch this altogether.

I'm following the "same formatting" wavelength has, with one minecraft/ folder and no src/ in sight.

josephworks commented 3 years ago

You are forgetting there is a middle-ground. You need to manually stage the changes you want to push.

Oxid's convention is to not have src/ or gitignore src/ and you are not following that.

Are you auto-staging btw?

ghost commented 3 years ago

1: Ok
2: I need to remove MCP then so I can't test it and see what's gone wrong without having an extra project
3: Yes I am with git add --all and using the gitignore

josephworks commented 3 years ago

3: Yes I am with git add --all and using the gitignore

I figured that was the case, that's not PRacceptable.

ghost commented 3 years ago

3: Yes I am with git add --all and using the gitignore

I figured that was the case, that's not PRacceptable.

"I fixed it"(TM)

I am now using notepad for my "IDE"

ghost commented 3 years ago

woops

josephworks commented 3 years ago

Ok, yay! this is good @OxideWaveLength

ghost commented 3 years ago

Holy s**(shit) finally WOOOOO

josephworks commented 3 years ago

Yay!

OxideWaveLength commented 3 years ago

Glad to see you worked it out! It's getting a bit late here, first thing I'll do in the morning is clone and test your PR out! 👍

ghost commented 3 years ago

Alright. New features I've added and I'm assuming works (I removed MCP so I can no longer test it)

Getting late here too. Good night 🌙

ghost commented 3 years ago

What's the status on the pr?

ghost commented 3 years ago

hello?

OxideWaveLength commented 3 years ago

I'm having some issues with the ClickGui, namely the categories can only be moved horizontally. I've also had a look at the file changes and some things go over just the ClickGui and I will consider making those go through. If you could fix the ClickGui I could then revert some changes and create a branch for this your modified ClickGui and ArrayList

ghost commented 3 years ago

I'm trying to patch this, but all my solutions either vertically glitch the categories, or just make the categories just float to the bottom.

I might just completely remove scrolling.

ghost commented 3 years ago

I made a makeshift "fix", it should work. Try again now.

ghost commented 3 years ago

Everything should be fixed now!

(also, insane gui rework <3)

ghost commented 3 years ago

I'm having some issues with the ClickGui, namely the categories can only be moved horizontally. I've also had a look at the file changes and some things go over just the ClickGui and I will consider making those go through. If you could fix the ClickGui I could then revert some changes and create a branch for this your modified ClickGui and ArrayList

1: Fixed
2: Gamer 3: Also the TabGui was changed dont forget about that :trollface: 4: Also changed the title to match what was in the PR.

ghost commented 3 years ago

@josephworks good to merge again? Are there any issues I should fix?

josephworks commented 3 years ago

I don’t see any issues with the code, but we will have to wait for @OxideWaveLength to do testing.

josephworks commented 3 years ago

No problem, do not worry about codacy, I already checked the issue with class conventions and I disregarded them, so you can too. Maybe @OxideWaveLength can review and update codacy settings later.

yeah don’t worry, I’m at school and I also amnt reading anything atm.

josephworks commented 3 years ago

Oh, also I cannot test from here as I only have an iPad.

ghost commented 3 years ago

Previews

@josephworks here are previews with everything working (both flat and gradient shown where necessary) if you can't test
hosted on ImgBox because gamer. Everything has basically the same controls except the ClickGUI which you now can scroll with your mouse wheel like Future client. (what else would you use to scroll?)

tabgui
category tabgui
category tabgui, flat
rainbow tabgui
rainbow tabgui, flat

Offset setting is for offsetting the rainbow's "index" when scrolling through tabs.

clickgui
category clickgui
category clickgui, flat
rainbow clickgui
rainbow clickgui, flat

The ClickGUI rainbow is affected if you click and drag on it, kinda messes it up sorry

arraylist category arraylist
category arraylist, flat
rainbow arraylist
rainbow arraylist, flat

The ArrayList also has an option where the tab color matches the module color if you don't like the pog java math put into the tabs

tabgui name change command
category namechange
rainbow namechange

Use this with .clientname {name}, you can't use spaces or it will only use the first word

Random stuff

ghost commented 3 years ago

Still any updates @OxideWaveLength @josephworks ?

Pr hasn't been merged for a while, fixed all errors mentioned by Oxide.

ghost commented 3 years ago

I'm still awaiting a response for the PR's status.

josephworks commented 3 years ago

@OxideWaveLength help

ghost commented 3 years ago

Still no response?
Do you have contact with Oxide?

ghost commented 3 years ago

Still waiting for an update or merge...

I'll close this in a week if there's no response.

sigmaclientwastaken commented 2 years ago

when merge

ghost commented 2 years ago

when merge

i have no idea whatsoever

3 days before close btw, probably won't get a response :)
if you want the update at all (me when no response in a week), use my branch.

sigmaclientwastaken commented 2 years ago

1 more day until close

ghost commented 2 years ago

yup

i wont delete my branch tho if i want to ig i can update my branch when v1 comes out

@josephworks @OxideWaveLength

sigmaclientwastaken commented 2 years ago

yup

i wont delete my branch tho if i want to ig i can update my branch when v1 comes out

@josephworks @OxideWaveLength

I made a pull request on your fork

ghost commented 2 years ago

Alr, time to delete this PR. If you want my fork, go to:
https://github.com/AcaiBerii/Minecraft-Hack-BaseClient

josephworks commented 2 years ago

@OxideWaveLength yeah, you need to get your act together. Cloning, testing, and PRing doesn’t take much time and @AcaiBerii put even more time into his work compared to how long it will take to review and accept. You seriously wronged him by not getting to the PR in reasonable time.

@AcaiBerii I don’t see any reason for you to close the PR. If I was you I would leave a message giving a reason on why you will not continue putting effort into this PR and leave it as-is.

A am very disappointed to see a Pull Request end up like this. This isn’t right and shouldn’t of happened.

ghost commented 2 years ago

I don't feel like needing to leave open a PR like this just for it to go completely unnoticed and unmerged by Oxide, with no response for over 2 weeks.

I'll reopen this if you want, but it's really unnecessary if I don't at least get some activity on this.