Open ryenyuku opened 1 year ago
Here's the screen recording (I still can't upload it directly here 😅)
I can't be sure if this is caused by a delay in metadata extraction or a delay in audio processing. I would have to look into it further.
By the way, I can reproduce this issue. It really is an issue where the audio processor starts before it can actually apply the adjustment. I'll need to track the ReplayGain fields beforehand and apply them on song changes instead @ryenyuku. Not sure when this change will land.
Hey @ryenyuku, can you try this APK? I've made the app cache applied adjustments instead of dynamically applying them. This seemingly works for me.
Hey @ryenyuku, can you try this APK? I've made the app cache applied adjustments instead of dynamically applying them. This seemingly works for me.
Hmm, this build seems to completely ignore the RG tag.
Nvm, upon further testing it looks like that it ignores RG tags from some audio. It seems to work for flac audio but not mp3?
Uhh wait, this is weird. It seems to work for other mp3 audio too, but not for one audio. I'm sure that I've tagged it with a ReplayGain tag, and Musicolet (Pro) seems to confirm that. I'll send the audio as a sample.
I rechecked it with the latest stable release and it works fine too. Also I set the reference loudness to 98 dB for all of my music collections and it seems to make quieter audio to be more louder and a bit distorted, so I recommend to turn the volume lower
Okay, I identified the issue. Your files had partial adjustments (missing track or missing album) that Auxio was not recognizing due to a regression. Here's a new APK @ryenyuku:
Okay, I identified the issue. Your files had partial adjustments (missing track or missing album) that Auxio was not recognizing due to a regression. Here's a new APK @ryenyuku:
Thanks, this seems to fix the issue. But I've noticed that when I paused a song, the song got louder briefly before it got paused. It seems to very rarely happen as I can't reproduce it afterwards.
Thanks, this seems to fix the issue. But I've noticed that when I paused a song, the song got louder briefly before it got paused. It seems to very rarely happen as I can't reproduce it afterwards.
I've encountered this before and it seems to be a weird android-specific problem. Otherwise, this is great. Closing this issue.
Hello! As of Auxio 3.4.3, I’m still having a similar-sounding issue: when switching from track to track (automatically or manually), sometimes ReplayGain seems to not be applied for the first 0-2 seconds.
Hello! As of Auxio 3.4.3, I’m still having a similar-sounding issue: when switching from track to track (automatically or manually), sometimes ReplayGain seems to not be applied for the first 0-2 seconds.
Yep, noticed this too. I need to make the audio processor solely use the player state rather than relying on callbacks.
Update @breversa, this actually is a fundamental ExoPlayer issue documented at https://github.com/androidx/media/issues/418.
I'll have to understand the fork change that was steadily chipped away at in the issue discussion and then mangle my ExoPlayer fork to add it myself without destroying the entire audio playback system. Putting this on the backburner for now.
Describe the Bug/Crash
Describe the intended behavior
Auxio should reset the loudness value directly after playing a music
What android version do you use?
Android 13
What device model do you use?
Infinix Note 8 (LineageOS 20 GSI)
Duplicates