Open VenomousInc opened 6 months ago
If we go to SpecDialoguePlugin and edit the ComputeMap method by changing the split on ":" to 2, so we only get a length of 2 on pair will fix this:
void computeMap(){
weaponsToDialoguesMap.clear();
String[] wholePairs = config.weapsAndDialogue().split(";");
for(String wholePair : wholePairs){
// Set the limit to 1 so we only get the weapon name split away
String[] pair = wholePair.split(":", 2);
if(pair.length < 2){continue;} //if invalid pair
String weapon = pair[0].trim();
String dialogue = pair[1].trim();
weaponsToDialoguesMap.put(weapon.toLowerCase(),dialogue); //map keys lowercase
}
}
Good catch!
However, I tried testing after making the changes, and the chat effects don't actually apply :c
Expected result would be the player saying "Uh oh, its the Dorgeshunn Crossbow!" with the text effects you mentioned.
Instead, the player instead just says "pattern2k1b1b:Uh oh, it's the Dorgeshuun Crossbow!"
If you did test it and it worked for you, send me a screenshot or video of it if you can. If you didn't, I'd assume its a thing with the setOverheadText method in Runelite itself.
I'm sorry, I assumed this was the same as normal chat! I will look into it, but this should still be fine to add as a sanitary measure.
I've never made or used a custom runelite plugin, I haven't looked into it before so I couldn't test it, thanks for trying!
You can't use any of the Chat Interface colour coding as entries aren't sanitized properly: https://oldschool.runescape.wiki/w/Chat_Interface
Example:
Dorgeshuun crossbow : pattern2k1b1b:Uh oh, it's the Dorgeshuun Crossbow! ;
Prints: pattern2k1b1b