Open caitlynne opened 4 years ago
Streams of revenue for apps:
ads
Freemium
Subscription
in-app purchases
Sponsorships
Merch
Patreon
Dododex (Ark companion app) revenue comes from $6.49 for ad-free version and sells merch There are two app companies on Patreon, one of which is a Pokemon trading app (just under 2,000 patreons a month) - Swoosh/Creatorpi - uses paywalls as well as patreon
Currently thinking of using: Patreon, in-app purchases, ads, pay for ad-free version and merch cause merch is cool. Can also consider a sponsorship with Black Desert Online
Additional revenue stream could be selling themes for the apps <3
Token idea: with every app we change the tiers (or add a tier to the patreon), in these tiers we will allow access to 1, 2, 3 etcetera paid apps (however many we have out at the time that the tier is made), to provide access we give the patrons tokens that they can use once a month to whichever apps they choose to get premium access
For ads, you just need to sign up with GoogleAdMob and they give you the lines of code that needs to go in the app https://developer.android.com/distribute/best-practices/earn/show-ads-admob It seems like you can also advertise your own apps with it for free (so we can use it to advertise the Buddy apps within each other if we wanted to) We want to use mediation or open bidding
0.23 percent of all mobile gamers are responsible for two-thirds of all in-game sales. https://www.vox.com/2015/4/9/11561304/in-free-mobile-games-a-tiny-minority-of-whales-still-does-most-of-the from 2015 but still relevant, we want to target the whales of BDO
Figure out a way to generate revenue through ads or paid membership or something :)