Closed yanang007 closed 2 years ago
I am sure you will have to complain to Rubidium about this. They somehow made it so that the incorrect block entity (mortar one) is passed to block color handler for cauldron. Nothing I can do about that. And I am not going to implement workarounds for something that should be working correctly on their side - there's a reason block color handler is being registered for a specific block and not in general for just about anything.
Thanks for the reply! I see the point. It sure is a problem on Rubidium side.
Game version: 1.18.2 Mod version: Reliquary 1.18.2-2.0.8.1139, Rubidium 0.5.2a
Step to reproduce:
Crash report: https://paste.ubuntu.com/p/z4ZJp9ZnTH/
Possible cause is that rubidium's color blender LinearColorBlender.java will call this color sampler on registered block and its neighbouring blocks. A possible workaround may be: