P4TOLINO06 / FSR3.0-Mod-Setup-Utility

Utility to facilitate the installation of FSR3 mods
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f4 nextgen? #3

Open inoperable opened 3 weeks ago

inoperable commented 3 weeks ago

Hi there, does your collection works with fallout 4 next-gen or not? Thanks for the great work

P4TOLINO06 commented 3 weeks ago

Hi bro, the mod works for version 1.10.163. The mod is currently available only in the standard FSR3 mod setup utility. I will add it to the Utility Enhanced in the next updates.

Em sáb., 6 de jul. de 2024 às 12:44, inoperable @.***> escreveu:

Hi there, does your collection works with fallout 4 next-gen or not? Thanks for the great work

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inoperable commented 3 weeks ago

thanks for the clarification, so next-gen works only combined with f4se "free" plugin from puredark drmed dll?

inoperable commented 3 weeks ago

and thanks to responding to my very important inquiry :]

P4TOLINO06 commented 3 weeks ago

Yeah, also in the Fsr Guide within the utility, there is a step by step guide on how to perform the installation

Em sáb., 6 de jul. de 2024 às 16:42, inoperable @.***> escreveu:

thanks for the clarification, so next-gen works only combined with f4se "free" plugin from puredark free uhmm plugin?

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inoperable commented 3 weeks ago

Wait, let me cofirm, you are saying next gen can works with fsr3 without puredark f4se plugin - and how to install it is in written in the guide? Because I tried like all possible combinations and the dlls are loded, I see it in the console output but no ImgUI, no errors either- in other words I have no clue if it works or not, its annoying as hell to trace it correctly. Game runs, dlls injected, log files say not really that they do work but they definitely dont say it failed, and if I suspend the process (fallout4.exe) and go through loaded modules (with systeminformer detailed view) then I can see all of those as being there, but I cant get any debug graphic output where i can say: yup, its here, so its loaded but its not being hooked into the rendering pipeline.

inoperable commented 3 weeks ago
[Sun Jul  7 09:22:20] [info] [INIT] Loading of the config file: D:\SteamLibrary\steamapps\common\Fallout 4\nvngx.ini
[Sun Jul  7 09:22:20] [info] [INIT] Loading of the config file succeeded
[Sun Jul  7 09:22:20] [info] ==================================================================
[Sun Jul  7 09:22:20] [info] Initializing DLSS Enabler version 2.90.800.0
[Sun Jul  7 09:22:20] [info] ==================================================================
[Sun Jul  7 09:22:20] [info] Running D:\SteamLibrary\steamapps\common\Fallout 4\Fallout4.exe (PID: 6176)
[Sun Jul  7 09:22:20] [info] Running as D:\SteamLibrary\steamapps\common\Fallout 4\VERSION.dll
[Sun Jul  7 09:22:20] [info] With no commandline arguments
[Sun Jul  7 09:22:20] [info] 
[Sun Jul  7 09:22:20] [info] SYSTEM INFORMATION:
[Sun Jul  7 09:22:20] [info] 
[Sun Jul  7 09:22:20] [info] SYSTEM CHECKS PASSED : 
[Sun Jul  7 09:22:20] [info] + NVIDIA Runtime Environment configured correctly
[Sun Jul  7 09:22:20] [info]    + NVAPI64 library detected in system32 directory
[Sun Jul  7 09:22:20] [info]    + NGX runtime library detected in system32 directory
[Sun Jul  7 09:22:20] [info]    + _NGX runtime library detected in system32 directory
[Sun Jul  7 09:22:20] [info] + DLSSG to FSR3 module is present (version 0.90)
[Sun Jul  7 09:22:20] [info] 
[Sun Jul  7 09:22:20] [info] SYSTEM CHECKS FAILED:
[Sun Jul  7 09:22:20] [info]    [none]
[Sun Jul  7 09:22:20] [info] 
[Sun Jul  7 09:22:20] [info] NOTICE:
[Sun Jul  7 09:22:20] [info]  - NGX runtime library is missing in local directory (ignore if using NVIDIA GPU, applicable only to AMD/Intel GPU owners)
[Sun Jul  7 09:22:20] [info] [INIT] Running under Windows 10.0.19045
[Sun Jul  7 09:22:20] [info] **** DXGI detour done
[Sun Jul  7 09:22:20] [info] [DLSSG] Loading frame generation backend: FSR 3
[Sun Jul  7 09:22:20] [info] [LOADER] Loading D:\SteamLibrary\steamapps\common\Fallout 4\nvngx-wrapper.dll
[Sun Jul  7 09:22:20] [info] [LOADER] Loading Streamline interposer module
[Sun Jul  7 09:22:20] [info] [LOADER] Loading Streamline interposer module: failed (error code: 126)
[Sun Jul  7 09:22:20] [error] [LOADER] Tried to load sl.interposer.dll
[Sun Jul  7 09:22:20] [info] [LOADER] Loading Streamline interposer module
[Sun Jul  7 09:22:20] [info] [LOADER] Loading Streamline interposer module: failed (error code: 126)
[Sun Jul  7 09:22:20] [error] [LOADER] Tried to load ..\..\..\Engine\Plugins\Streamline\Binaries\ThirdParty\Win64\sl.interposer.dll
[Sun Jul  7 09:22:20] [info] [LOADER] Loading D:\SteamLibrary\steamapps\common\Fallout 4\nvngx-wrapper.dll: succeeded
[Sun Jul  7 09:22:20] [info] [LOADER] Loading D:\SteamLibrary\steamapps\common\Fallout 4\dlssg_to_fsr3_amd_is_better.dll
[Sun Jul  7 09:22:20] [info] [LOADER] Loading D:\SteamLibrary\steamapps\common\Fallout 4\dlssg_to_fsr3_amd_is_better.dll: succeeded
[Sun Jul  7 09:22:20] [info] [DLSSG] Frame generation backend loaded successfully
[Sun Jul  7 09:22:26] [info] [LOADER] External DXGI API initialized successfully: C:\Windows\system32\dxgi.dll
[Sun Jul  7 09:22:31] [info] [LOADER] Loaded NVAPI file
[Sun Jul  7 09:22:31] [info] [LOADER] NVAPI interface initialized successfully
[Sun Jul  7 09:22:31] [info] [LOADER] Loaded NVAPI file
[Sun Jul  7 09:22:31] [info] [NVAPI] NvAPI_Initialize: GPU selected:  NVIDIA GeForce RTX 3080 (LUID: 000000000000f17f)
[Sun Jul  7 09:22:31] [info] [HAGS] Hardware Accelerated GPU Scheduling is already enabled
[Sun Jul  7 09:22:31] [info] [NVAPI] NvAPI_Initialize queried
[Sun Jul  7 09:22:31] [info] [NVAPI] NvAPI_Diag_ReportCallStart queried
[Sun Jul  7 09:22:31] [info] [NVAPI] NvAPI_Diag_ReportCallReturn queried
[Sun Jul  7 09:22:40] [info] [LOADER] Loaded NVAPI file
[Sun Jul  7 09:22:40] [info] [LOADER] Loaded NVAPI file
[Sun Jul  7 09:22:40] [info] [NVAPI] NvAPI_InitializeEx queried
[Sun Jul  7 09:22:40] [info] [NVAPI] NvAPI_Initialize queried
[Sun Jul  7 09:22:40] [info] [NVAPI] NvAPI_Diag_ReportCallStart queried
[Sun Jul  7 09:22:40] [info] [NVAPI] NvAPI_Diag_ReportCallReturn queried
[Sun Jul  7 09:22:40] [info] [NVAPI] NvAPI_GetPhysicalGPUFromGPUID queried
[Sun Jul  7 09:22:40] [info] [NVAPI] NvAPI_Initialize queried
[Sun Jul  7 09:22:40] [info] [NVAPI] NvAPI_Diag_ReportCallStart queried
[Sun Jul  7 09:22:40] [info] [NVAPI] NvAPI_Diag_ReportCallReturn queried
[Sun Jul  7 09:22:40] [info] [NVAPI] NvAPI_SYS_GetDriverAndBranchVersion queried
[Sun Jul  7 09:22:40] [info] [NVAPI] NvAPI_SYS_GetDriverAndBranchVersion
[Sun Jul  7 09:22:40] [info] [NVAPI] NvAPI_SYS_GetDriverAndBranchVersion: succeeded
[Sun Jul  7 09:22:40] [info] [NVAPI] NvAPI_GPU_CudaEnumComputeCapableGpus queried
[Sun Jul  7 09:22:40] [info] [NVAPI] Unknown function (0x36e39e6b) queried
[Sun Jul  7 09:22:40] [info] [NVAPI] NvAPI_GetGPUIDfromPhysicalGPU queried
[Sun Jul  7 09:22:40] [info] [NVAPI] NvAPI_GetPhysicalGPUFromGPUID queried
[Sun Jul  7 09:23:30] [info] [NVAPI] NvAPI_D3D_GetCurrentSLIState queried
inoperable commented 3 weeks ago
...
[Sun Jul  7 09:22:20] [info] [DLSSG] Loading frame generation backend: FSR 3
...
[Sun Jul  7 09:22:20] [info] [LOADER] Loading D:\SteamLibrary\steamapps\common\Fallout 4\dlssg_to_fsr3_amd_is_better.dll: succeeded
[Sun Jul  7 09:22:20] [info] [DLSSG] Frame generation backend loaded successfully
...
[Sun Jul  7 09:22:26] [info] [LOADER] External DXGI API initialized successfully: C:\Windows\system32\dxgi.dll
[Sun Jul  7 09:22:31] [info] [LOADER] Loaded NVAPI file
[Sun Jul  7 09:22:31] [info] [LOADER] NVAPI interface initialized successfully
...

So, what exactly does it mean? Confused o.O

inoperable commented 3 weeks ago

Its either FO4 is very special about that pipeline injection or im not getting how this is suppopsed to work, anyways, as you can see i got a 3080, so dlss is native, dlssg officially is a ada+ arch feature only- so do i need to spoof as 40x0? I wish there was a simpler way to test the whole jumble of dlls injected :>

P4TOLINO06 commented 3 weeks ago

It might work, but it's not guaranteed. The only version I tested that worked was 1.10.163. You also need to run the game using f4se_loader.exe, which is installed along with the mod

Em dom., 7 de jul. de 2024 às 10:04, inoperable @.***> escreveu:

Wait, let me cofirm, you are saying next gen can works with fsr3 without puredark f4se plugin - and how to install it is in written in the guide? Because I tried like all possible combinations and the dlls are loded, I see it in the console output but no ImgUI, no errors either- in other words I have no clue if it works or not, its annoying as hell to trace it correctly. Game runs, dlls injected, log files say not really that they do work but they definitely dont say it failed, and if I suspend the process (fallout4.exe) and go through loaded modules (with systeminformer detailed view) then I can see all of those as being there, but I cant get any debug graphic output where i can say: yup, its here, so its loaded but its not being hooked into the rendering pipeline.

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P4TOLINO06 commented 3 weeks ago

You don't need to fake the gpu, this mod works with FSR3, you can also test dlss to see if it works, but the default is FSR3

Em dom., 7 de jul. de 2024 às 10:18, inoperable @.***> escreveu:

Its either FO4 is very special about that pipeline injection or im not getting how this is suppopsed to work, anyways, as you can see i got a 3080, so dlss is native, dlssg officially is a ada+ arch feature only- so do i need to spoof as 40x0? I wish there was a simpler way to test the whole jumble of dlls injected :>

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